Technical
Tested on Windows XP an Ubuntu Linux.
Java 1.6 or higher required.
Get the final version here.
- Main menu, help, main game screens
- Fullscreen mode.
- Intro story.
- AI updates.
- Enemy variations.
- More weapons.
- UI tweaks.
- Tileset and sprite finalization.
- Level generation tweaks.
- Basic game master implemented.
- Last minutes bugfixes.
- Rendering engine rewrite.
- Healing items.
- Pickable items.
- Death.
- Inventory.
- Bugs, bugs bugs.
- Confirm dialogs.
- Fuck I'm too tired :)
- New tiles.
- Reimplementing tile types.
- Level generator from Fear4k.
- Circular rooms.
- Movement BUG hunting.
- Continuous keyboard movement and mouse interaction.
- Basic AI.
- Messagess.
- Time to implement more in-depth combat rules.
22:45 - Basic blood implemented, time to call it a day.
21:45 - And as always, wasting time with graphics :-/
19:30 - First enemy entity.
14:30 - Refuctoring asset loader.
11:40 - Simple UI
10:40 - Camera movement
09:00 - Time to start with the gameplay screen...